Sold out2024168

a+u 646 Post-Digitality in Architecture

ISBN: 9784900213050

33.95

Recent years have seen significant changes in architectural practice, where digital technology is widespread and commonplace – a condition referred to as “post-digital”. Technological and ecological disruptions are forcing architects to adapt and re-strategize. This issue features research and education institutions where such explorations are being actively pursued………168 pages, ills colour & bw, 22 x 29 cm, pb, Japanese/English

Weight 1 kg
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Year

2024

Pages

168

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Cover

Paperback

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,

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Description

Description

Recent years have seen significant changes in architectural practice, where digital technology is widespread and commonplace – a condition referred to as “post-digital”. Technological and ecological disruptions are forcing architects to adapt and re-strategize. This issue features research and education institutions where such explorations are being actively pursued: Southern California Institute of Architecture in Los Angeles, Bartlett School of Architecture at University College London, and the Swiss Federal Institute of Technology Zurich. It introduces pioneering projects that push the boundaries in their respective fields, redefining architecture within the post-digital context.

  • Essay: Computerization as “Routine”. Toshikatsu Kiuchi

SCI-Arc

  • Interview: Navigating the Edge / David Ruy
  • EDGE Program: Synthetic Landscape Architectural Technologies Fiction and Entertainment
  • Ruy Klein / Apophenia
  • Studio MMR / NN_CITY / Infinite Resolution
  • Interview: From GANs to Diffusion Models. M. Casey Rehm
  • Liam Young / Planet City / Where the City Can’t See / The Great Endeavor / Seoul City Machine
  • Interview: Redefining Architectural Practice. Through Storytelling / Liam Young
  • Lifeforms.io / Discovery / Planet Garden
  • Interview: Games and Worldmaking. Damjan Jovanovic
  • Essay: The Far Side of Excess Disruption. Toshiki Hirano

The Bartlett

  • B-Pro Program: Monumental Wastelands (RC1) Videogame Urbanism (RC12)
  • Pareid / Decommissioned Gamified / Foll(i)cle
  • You+Pea / Playing the Picturesque / London Developers Toolkit
  • Interview: The Intersection of Architecture and Gaming / Déborah López, Hadin Charbel, Sandra Youkhana, and Luke Pearson
  • B-Pro Program: Living Architecture Lab (RC3)
  • Interview: Autonomous Ecologies of Construction / Tyson Hosmer, Octavian Gheorghiu
  • AUAR / Robotic Micro-Factory
  • Interview: From Discrete to Micro Factories / Mollie Claypool, Gilles Retsin, and Manuel Jimenez Garcia
  • Essay: Generative AI, Imitation Learning, and the. Automation of Tacit Knowledge / Mario Carpo

ETH Zürich

  • Interview: Institute of Technology in Architecture / Matthias Kohler
  • Gramazio Kohler Research, ETH Zürich / Impact Printing
  • Interview: Gramazio Kohler Research / Fabio Gramazio, Matthias Kohler
  • Benjamin Dillenburger, Michael Hansmeyer / Tor Alva
  • Interview: Form-Works / Form and Performance / Benjamin Dillenburger
  • ETH Spin-off: VAULTED / Rippmann Floor System
  • Interview: From Cathedral Vaults to Circular Floors in Concrete / Philippe Block
  • Meteora – “I Play with the Plenty”
  • Interview: AI as a Climate / Ludger Hovestadt
  • ETH Spin-offs: SAEKI, MESH, Gravis Robotics
  • Interview: Adapting to Inherent Complexity / Ryan Luke Johns
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